Comments (5)
How exactly would this be helpful to identify malicious users? I personally don't see a point in this
from mtasa-blue.
How exactly would this be helpful to identify malicious users? I personally don't see a point in this
In my opinion, too many changes to that identifier would be a red flag for that player.
from mtasa-blue.
How exactly would this be helpful to identify malicious users? I personally don't see a point in this
In my opinion, too many changes to that identifier would be a red flag for that player.
Hmm, I disagree. Plenty of reason why a player would restart their game often. You'd have a lot of false positives
from mtasa-blue.
How exactly would this be helpful to identify malicious users? I personally don't see a point in this
In my opinion, too many changes to that identifier would be a red flag for that player.
Hmm, I disagree. Plenty of reason why a player would restart their game often. You'd have a lot of false positives
I understand that point, but I can imagine situations where a new player joins the server with a new account and keeps joining and rejoining repeatedly. Maybe the ID by itself it doesn't do anything, but a constant change of ID might be a variable to consider, since the most common thing is that they do a /reconnect.
Anyway, I'll leave the idea on the table
from mtasa-blue.
I can be wrong, but:
- what obstacles are stopping you doing this from code?
- About Lua injection, I guess you store sensitive changeable data in Web on frontend too? Without any serverside checking? Am I wrong?
from mtasa-blue.
Related Issues (20)
- From some reson getResourceName returns "resource isn't active" HOT 2
- Vehicle sync needs adjusting
- setSoundEffectParameter is broken HOT 1
- Add the possibility that the camera (weapon) does not create screenshots in a folder HOT 4
- Reimplement require (a way to import other resources .lua) HOT 23
- Level 4 outputDebugString not written to clientscript.log
- Ped rotation sync is broken HOT 4
- Customization of game cursor color and size HOT 4
- Ship Windows & Linux servers with new Update.exe HOT 3
- my PC's Serial was duplicated, causing me to receive bans on MTA servers HOT 1
- engineImageLinkDFF not working with some mods HOT 2
- Fix weapon switching (scroll and Q+E) while using Jetpack HOT 1
- Ped Stop rendering with updatePosition = false on setPedAnimation HOT 1
- Ability to choose the latest minclientversion automatically. HOT 10
- onColShapeHit event isn't fired when an object goes through a colshape via moveObject
- LODLights and extra light settings
- Set Hud Size manually through the game settings
- shakeCamera - new function (based on createExplosion)
- Transparent Vehicles when turning lights ON HOT 2
- MTA shuts down with error
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from mtasa-blue.