Comments (3)
There was already some discussion in dev discord that led to better concepts like this:
a setElementThreshold
function, e.g:
setElementThreshold(getPlayerFromName("dude"), "distancemove", 1000)
setElementThreshold(getPlayerFromName("dude"), "velocity", 360)
.. and likely some other useful threshold types.
To work with a new event onElementTriggerThreshold
or onThresholdViolated
If this is what will be agreed upon, i can soon change OP or someone can write a better feature request concept in a new issue
from mtasa-blue.
How about onElementSuspiciousMovement to account for players and vehicles.
Issues we have to account for:
- Clients running on 3x gamespeed
- Position change via setElementPosition
- Modified vehicle handlings
from mtasa-blue.
- Clients running on 3x gamespeed
We shouldn't trust clientsided functions. We should see if the server has changed the game speed tho. Same for the handlings since now they can be changed clientside as well.
from mtasa-blue.
Related Issues (20)
- UTF8 Encoding of traffic HOT 3
- Some bike handling properties have no effect, but in Singleplayer they work
- onClientPlayerDamage doesn't trigger for players doing driveby
- onClientWorldSound is only cancellable for vehicles sounds HOT 2
- MySQL SSL connection error: unknown error number HOT 13
- guiCreateStaticImage unable to us dxTexture as valid image HOT 5
- New events - onElementAttach/onElementDetach HOT 2
- Adds the ability to load and play cutscene HOT 4
- engineRestreamWorld Breaks Custom Vehicle Collisions /Shadows
- Setting flag disable_backface_culling doesn't work HOT 2
- MySQL module error HOT 3
- getPedMoveState is unusable due to AC bug HOT 1
- Protected Element Data HOT 12
- After the update, the local server and map editor stopped working HOT 8
- Windows Server support base features HOT 3
- Not fully correct acl.xml
- fileRead bug HOT 3
- corrupted double-linked list
- MTA error CL22 (Antivirus blocking) HOT 1
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from mtasa-blue.