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Comments (7)

magfort avatar magfort commented on May 9, 2024 1

I think the new SnapshotClient API is intended to replace it
https://developers.google.com/games/services/android/savedgames

That's what Google's sample app uses now
https://github.com/playgameservices/android-basic-samples/tree/master/CollectAllTheStars2

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magfort avatar magfort commented on May 9, 2024

I've just starting having the same issue with my game (which uses Google's old GameHelper sample rather than gdx-gamesvcs)

I'm guessing this has finally come into effect: https://developers.google.com/drive/android/deprecation

If I remove the drive API and snapshot code, log in works again.
ie: builder.addApi(Drive.API).addScope(Drive.SCOPE_APPFOLDER);

When I attempt to sign in on the demo game (Falling Lightblocks) I get this error:
"Falling Lightblocks requires one or more Google Play services that are not currently available..."

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kusfo avatar kusfo commented on May 9, 2024

That totally looks like the main reason. I can disable the saved game feature for now (as my game is only in Alpha now), but It'll be nice to know if there's any way to migrate that to the new Rest API.

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MrStahlfelge avatar MrStahlfelge commented on May 9, 2024

Yeah my game has the same problem.
As far as I know, there were never any information given on how to migrate GPGS cloud saves. If anyone has information, it is appreciated.

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makkmarcci avatar makkmarcci commented on May 9, 2024

Same problem here with android 5.1 and 4.4, but on a phone with 6.0 it still sign in with cloud save.

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MrStahlfelge avatar MrStahlfelge commented on May 9, 2024

The solution is even more easy. It's just needed to remove the Drive API declaration, nothing else has to be changed.

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makkmarcci avatar makkmarcci commented on May 9, 2024

Thanks! It's working with 1.0.2

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