Comments (10)
I got the same issue:
1005x LibGetFrame-1.0\LibGetFrame-1.0-2.lua:77: UIParent:GetChildren(): Stack overflow
LibGetFrame-1.0\LibGetFrame-1.0-2.lua:77: in function <LibGetFrame-1.0\LibGetFrame-1.0.lua:72>
LibGetFrame-1.0\LibGetFrame-1.0-2.lua:121: in function <LibGetFrame-1.0\LibGetFrame-1.0.lua:96>
LibGetFrame-1.0\LibGetFrame-1.0-2.lua:180: in function GetFrame' [string "--[[ Error in 'Scan Events' ]] return funct..."]:155: in function <[string "--[[ Error in 'Scan Events' ]] return funct..."]:1> [C]: in function
xpcall'
WeakAuras\GenericTrigger.lua:517: in function <WeakAuras\GenericTrigger.lua:511>
WeakAuras\GenericTrigger.lua:637: in function ScanEventsInternal' WeakAuras\GenericTrigger.lua:624: in function
ScanEvents'
WeakAuras\GenericTrigger.lua:686: in function <WeakAuras\GenericTrigger.lua:677>
Locals:
InCombatSkipped
The problem started when I did room at King rest with the 4 packs.
from libgetframe.
Got the same problem in a Siege today (was my fourth dungeon of the session), using the new 1.1.1 release:
94x LibGetFrame-1.0\LibGetFrame-1.0-3.lua:77: UIParent:GetChildren(): Stack overflow
LibGetFrame-1.0\LibGetFrame-1.0-3.lua:77: in function <LibGetFrame-1.0\LibGetFrame-1.0.lua:72>
LibGetFrame-1.0\LibGetFrame-1.0-3.lua:121: in function <LibGetFrame-1.0\LibGetFrame-1.0.lua:96>
LibGetFrame-1.0\LibGetFrame-1.0-3.lua:180: in function GetFrame' [string "--[[ Error in 'Scan Events' ]] return funct..."]:155: in function <[string "--[[ Error in 'Scan Events' ]] return funct..."]:1> [C]: in function
xpcall'
WeakAuras\GenericTrigger.lua:517: in function <WeakAuras\GenericTrigger.lua:511>
WeakAuras\GenericTrigger.lua:637: in function ScanEventsInternal' WeakAuras\GenericTrigger.lua:624: in function
ScanEvents'
WeakAuras\GenericTrigger.lua:686: in function <WeakAuras\GenericTrigger.lua:677>
Locals:
InCombatSkipped
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This seems very consistent - everything starts fine, then I start getting small FPS drops on combat start/stop, and then it leads to the stack overflow errors mentioned above. Only a full client restart seems to fix the issue.
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Same issue from doing a raid just now:
397x LibGetFrame-1.0\LibGetFrame-1.0-3.lua:77: UIParent:GetChildren(): Stack overflow LibGetFrame-1.0\LibGetFrame-1.0-3.lua:77: in function <LibGetFrame-1.0\LibGetFrame-1.0.lua:72> LibGetFrame-1.0\LibGetFrame-1.0-3.lua:121: in function <LibGetFrame-1.0\LibGetFrame-1.0.lua:96> LibGetFrame-1.0\LibGetFrame-1.0-3.lua:180: in function
GetFrame'
[string "--[[ Error in 'Scan Events' ]] return funct..."]:155: in function <[string "--[[ Error in 'Scan Events' ]] return funct..."]:1>
[C]: in function xpcall' WeakAuras\GenericTrigger.lua:517: in function <WeakAuras\GenericTrigger.lua:511> WeakAuras\GenericTrigger.lua:637: in function
ScanEventsInternal'
WeakAuras\GenericTrigger.lua:624: in function ScanEvents' WeakAuras\GenericTrigger.lua:686: in function <WeakAuras\GenericTrigger.lua:677>
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@wheatbread @Toludin @Moowalker sorry for answering only now, i didn't see any notification for this issue
You have an addon or a weakauras polluting UIParent
To diagnose which one is doing shit, install the addon wowlua and run this code
hooksecurefunc("CreateFrame", function(_, _, parent)
if parent == UIParent or parent == "UIParent" then
local ok, count = pcall(function() select('#',UIParent:GetChildren())end)
if not ok or (count and count > 300) then
geterrorhandler()('This addon is screwing with you:\n' .. debugstack())
end
end
end)
When something try to create frames past the 300th you will get warned of what is doing it
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If you find what addon or weakauras is doing this please report to me and i'll see myself contact author to help him fix it
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The issue seems to be related to the ongoing problem of reloading/zoning duplicating WAs. Now that I regularly fully restart my client when I start getting those micro-jitters, I've not had this error occur again.
Rumor is this problem will be fixed in 8.1.5.
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These are 2 completely unrelated issues.
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If you say so - you would certainly know better than I - but I've not had this issue in a month and a half since restarting my client regularly when I start getting framerate jitters on combat start/stop, after routinely seeing these errors.
from libgetframe.
The only thing the lib does at combat start/stop is it empty a table (the cahce), it could make a short FPS drop if the table took like 200mb+ maybe but it's a simple associative array frame address => unit
The issue here that can still happen is the LibGetFrame-1.0\LibGetFrame-1.0-3.lua:77: UIParent:GetChildren(): Stack overflow
it is also a blizzard bug when UIParent have too much children, made by some bugged addon/aura.
I gave a code to help identify it, so if you still have this issue in dungeon please follow the instruction i gave and i will do the best i can to help fix it upstream.
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Related Issues (16)
- libGetFrame hanging on combat end in dungeons HOT 5
- Errors since 3 september 2020 update HOT 1
- Feature Request: Expose interface to get player unit frame directly HOT 3
- Focus target taking priority over party frame dynamic group HOT 3
- TBC: Group By Frame > Unit Frames misbehaving with Plexus HOT 1
- Request to add more unitframes to libGetFrame HOT 2
- Raid frame glows of some WAs not appearing after update HOT 1
- [enhancement] Scanning on demand HOT 1
- Memory Spikes HOT 3
- BugSack error HOT 1
- Improve HealBot compatibility HOT 1
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- Weakauras reporting that I need to install LibGetFrame after latest update HOT 1
- test webhook
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