Comments (3)
Hey @svmnotn! Sorry, I can't believe I'm just now seeing this.
So here's what I'm thinking going forward. The first level will be all the objects you can place at any hex in the sector.
System
Planet
Moon
Research Station
Refueling Station
Moon Base
Orbital Ruin
Research Station
Refueling Station
Blank/Other World
Gas Giant Mine
Refueling Station
Space Station
Research Station
Deep Space Station
Asteroid Field/Belt
Asteroid Base
Refueling Station
Research Station
Black Hole
Deep Space Station
Refueling Station
Research Station
Orbital Ruin
Every entity will have the ability to contain any number of notes, adventures, aliens, or factions although those could be developed separately after the fact.
The ability to nest entities in the UI as well a see a single list of a specific type of entity (e.g. all factions, asteroid bases, etc. etc.) is what I'm currently thinking through at the moment.
from sectors-without-number.
That sounds great!
from sectors-without-number.
This updated sidebar design will resolve...
from sectors-without-number.
Related Issues (20)
- Ensure Unique Names in Generation
- Custom Assets HOT 4
- Add Assets from Entity Sidebar
- Use an Outline for Selected Hex
- Select Navigation Route Line from Sector View to Edit
- [Configuration] Set Exact Number of Top Level Entities
- Animated System View HOT 1
- NPC Generation
- Highlighting text in any editor can close the text-editing window, causing all unsaved work to be lost. HOT 2
- Attempting to open a layer fails (BUG) HOT 2
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- Add sector import from json file HOT 1
- Sector Duplication
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from sectors-without-number.