Comments (4)
I've heard of this happening before, so thanks for reminding me to look into it. The wormholes come from the warp module, which was bundled with the 2.0.0
release.
Internally, the game treats the trading posts just like any other ships. There seems to be code present here already that should prevent stations from being teleported, so I'll need to investigate why that isn't working.
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I think I've fixed this in DestinationSol/warp@e4b3f91. The gravitational pull was being unintentionally applied regardless of what kind of ship was targeted.
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@BenjaminAmos hi I'm from the future and just got this bug in the latest steam release
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Sorry. I should clarify that the Steam release is from July 2020. There hasn't been a release of the game since then. What I intended to say before was that the issue should have been fixed in the latest code. That code hasn't made it into a release yet. I'm hoping to help get another release out this year but I can't promise anything.
For more context, I did try and post something on Steam here that explains the current situation with the game.
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Related Issues (20)
- Opening map causes camera to zoom out HOT 5
- Improve in-game tutorial
- Adapt existing UI screens to use NUI
- Weapons failing to fire. HOT 5
- Sound Volume Button changes the volume of Music
- Follow-ups for Gestalt-DI HOT 1
- form bearkilla HOT 2
- Miner knockback ability is too powerful HOT 2
- Release 2.1.0 HOT 1
- Game crashes on startup on M2 mac HOT 8
- Tutorial Waypoint crash HOT 1
- Gradle sync failed: Could not GET 'http://.../cr-destsol-4.0.0.pom' 502 Bad Gateway HOT 12
- No sound at all HOT 7
- Game crashes by fatal error: SIGSEGV (0xb) when the hero is fighting on a planet HOT 2
- Unable to run the Physics Body Editor, due to missing libraries HOT 4
- `W: An illegal reflective access operation has occurred` when creating a module. HOT 2
- java.lang.NullPointerException: ... because "environment" is null HOT 15
- Starting a tutorial overwrites main game save data HOT 1
- Crash at end of tutorial
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