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mosra avatar mosra commented on May 22, 2024 1

Hah, sorry, this somehow completely slipped through my attention...

Now I think this would be a much better approach than having those "shape converters", considering I'm about to deprecate/remove the half-assedimplemented shapes library (mosra/magnum#148).

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Squareys avatar Squareys commented on May 22, 2024

We need to implement these methods of that interface:

  • virtual void setDebugMode(int debugMode)=0
  • virtual int getDebugMode() const =0
  • virtual void drawLine(const btVector3 &from, const btVector3 &to, const btVector3 &color)=0
  • virtual void reportErrorWarning(const char *warningString)=0
  • virtual void draw3dText(const btVector3 &location, const char *textString)=0
  • virtual void flushLines()

Optionally:

  • virtual void drawLine(const btVector3& from,const btVector3& to, const btVector3& fromColor, const btVector3& toColor)

Everything else is already implemented using the drawLine() method. I suggest building a buffer with all the lines and then drawing that on flushLines(). That buffer needs to be updated every frame, so that's not optimal, but it's only for debug rendering anyway.

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mosra avatar mosra commented on May 22, 2024

Implemented via #21.

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