Comments (4)
Pinging @Squareys, since he's the WebXR guru here :)
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Hey @yylittlefish ,
Desktop Chromium don't support WebXR yet, I think. You could try Firefox with HTC Vive, but apart from that, you're still out of luck. It should definitely work on the Oculus Browser, though, in case you have an Oculus Quest or Oculus GO.
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Hey @yylittlefish ,
Desktop Chromium don't support WebXR yet, I think. You could try Firefox with HTC Vive, but apart from that, you're still out of luck. It should definitely work on the Oculus Browser, though, in case you have an Oculus Quest or Oculus GO.
Hi, thank you for your reply!
"Desktop Chromium don't support WebXR yet" => does any other version Chromium support WebXR?
actually I finally want to run the webXR example in TV, it contains chromium browser too.
I installed firefox browser with version 78.0.1, but not connected with HTC Vive, it also shows "WebXR unsupported in this browser"
does the WebXR feature only supported when VR/XR devices are connected?
library_webxr.js calls w3c webxr apis in this page: https://www.w3.org/TR/webxr/#xr-device-concept
even if there's no HTC Vive, the APIs should be supported, right?(in both chromium and firefox).
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Vaguely related, the WebXR demo is now also available on https://magnum.graphics/showcase/webxr/
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Related Issues (20)
- Unable to build ImGui example using Vcpkg out of the box HOT 6
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- ViewerExample: Generate mesh normals logic is backwards HOT 1
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- ImGui Rendering State Features HOT 3
- Fix HDPI problem for WebGL examples HOT 1
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