Comments (1)
making a mob a shopkeeper is not a matter of ai scripting -- shops working. Mob specific ai created for 'tom' the owner of the general store.
from rockmud.
Related Issues (20)
- Players being listed in rooms they are not currently in. HOT 1
- Monsters wandering into other areas (That do not connect) HOT 1
- stats roll incorrectly when multiple characters are created
- grouping
- group combat
- example 'quest' HOT 1
- area flat file persistence - area persistence prep HOT 1
- get all not checking item weight
- follow command
- "get helmet" makes input stuck HOT 1
- check if player is assigned to log into a valid room/area -- if not then reset them to their recall room.
- spells: invisibility and detect invis
- filename based omission of area loading
- Error in look command after latest commit
- add config option to set starting room and area, with toggle to randomize
- trainer skillList has duplicate items randomly -- mob rolling issue
- enterence to dynamic areas should be created in afterLoad()
- mobile enhancements
- should be comparing cmd.msg to cmd.arg for target detection
- Enhance this to append the new nodes rather than using innerHTML
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from rockmud.