Comments (7)
I've never seen a .dd2vtt.png
issue, are you sure you're exporting it correctly? It sounds like you're adding on .dd2vtt
to the filename but still exporting it as a png.
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Nothing happened when it was a .dd2vtt.png, I just deleted the ".png" and nothing continued to happen.
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Right, but it's not actually a dd2vtt
file. I don't think you exported it correctly if DD is appending png
. That means it's a png.
from fvtt-dd-import.
Do you think it's a problem on the DD end? I selected the UniversalVTT export mode. The file that gets created is .dd2vtt.png for some reason.
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Ok, yeah that should export as just .dd2vtt
. Can you upload the file somewhere so I can see it?
from fvtt-dd-import.
I'm glad you asked, because it turns out DungeonDraft is creating an empty file when I'm trying to get it to export. Looks like a problem on DD's end.
from fvtt-dd-import.
...yup, GridPPI issue in the DungeonDraft import. Works like a charm now. Thanks for your quick responses, and your patience with this n00b!
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Related Issues (20)
- Make "Upload Path" a file picker
- Checkbox to use the files path as upload path
- Fails to import without an error HOT 27
- Deprecation warning Foundry version 10 Build 286 (dd-import version 2.4.0) HOT 1
- Big files wont get converted to webp HOT 4
- setting storage to s3 still uploads image to forge
- [BUG] Imported lights will be quadrupled in range
- Update hooks for version 11
- ui.notifications.warning is not a function
- Importing a .dd2vtt stocked on the server, not only from FVTT Client HOT 1
- Walls misaligned, map stretched, cut off severely on the right, upload fails on Firefox HOT 1
- Azgaars Fantasy Map Generator? HOT 1
- Unexpected end of JSON input HOT 5
- Foundry V11 - Proximity windows as default for import HOT 1
- Incomplete importing, missing assets HOT 4
- Problems with image not uploading to foundry. HOT 1
- Error with importing map HOT 3
- Draws Cave Walls Incorrectly
- Error on importing: "Error Importing: SyntaxError: Unexpected End of JSON Import" HOT 4
- Foundry Version 12: Light Radius is always 0
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