Comments (1)
The Effects semantics/register allocation is completely separate from the C# code:
Build Time
The implementation of your feature would require parsing of the effect files, and all C# files in the project for consistency.
Run Time
The current implementation provides the best frame-rate possible. Would renaming the error grant anymore insight than the Call Stack at the cost of millisecond(s) per step?
Your post here alone will help others with the same problem.
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