Comments (6)
Which platform are you testing this on? Windows/Linux/Mac/Android/iOS?
from monogame.
Windows 7 32bit
from monogame.
Windows 7 is our least supporte platform at the moment. But there is some good news. The team behind ARMED! on WP7, are hoping to head up the Windows port and even try and take it to Window 8 and Metro with a DX11 backend. Stay tuned.
from monogame.
I had a look out of curiosity. Minor monomac fix on the develop3d branch and krypton shows, er something: http://i.imgur.com/cidAx.png
from monogame.
Just tried this again on the latest version.
Gives a dark grey screen on WindowsGL, and crashes loading the converted shader on WindowsDX (I had to hack the shader to get it to compile, so might be my fault)
from monogame.
Well the original issue was about missing APIs and a failure compiling the code. It compiles now, so this issue can be considered fixed from that perspective.
from monogame.
Related Issues (20)
- unmanaged callers only HOT 4
- Project Template Type Table Documentation URLs need to be updated HOT 2
- [PAID BOUNTY] [LOCKED] Switch the console runtime from BRUTE to NativeAOT HOT 4
- [PAID BOUNTY] [LOCKED] Implement the Direct3D 12 / GDK/GDKX backend HOT 1
- NoSuitableGraphicsDeviceException on Virtual Machine HOT 2
- PathHelper.GetRelativePath potential bugs HOT 2
- Issue with GetData/SetData as of 2024 HOT 1
- `DrawableGameComponent.Initialize` Does Not Behave How XNA Documentation Describe It HOT 1
- [PAID BOUNTY] [LOCKED] Package up ffmpeg and ffprobe HOT 10
- [PAID BOUNTY][LOCKED] A shared base for public and console repos
- AL lib throws unclosed device warning on proper game exit HOT 4
- Variable rate shading HOT 2
- [Urgent security issue] FreeImage arbitrary code execution vulnerability HOT 2
- tu-clausthal link does not exists HOT 2
- Getting started page is not working HOT 2
- SpriteBatch With Custom Effects and Per-Sprite Data
- Links in Footer not working (Website)
- Visual Studio extension doesn't build anymore HOT 2
- Separate interfaces and platform-specific realizations HOT 2
- Getdata<T> allocates an extra array of T[] HOT 1
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