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moltenstar's Projects

cashgenue icon cashgenue

Runtime Procedural Terrain Generator for UnrealEngine

computeshaderdev icon computeshaderdev

Proof of concept Compute Shader without using data packing in textures for input/output

cpp-fluid-particles icon cpp-fluid-particles

A wrapper project to interface CUDA implementation of SPH liquid simulation with UE4

customcomputeshaders icon customcomputeshaders

The minimal source code for adding and using a custom compute shader in Unreal Engine 4

delaunay-cpp icon delaunay-cpp

C++11 Delaunay triangulation implementation (Bowyer-Watson)

fft-noise icon fft-noise

2D Fractal Noise using Fast Fourier Transforms.

inkbox icon inkbox

Fluid simulation using GLSL shaders

kaleido icon kaleido

A UE4 plugin for manipulating instanced mesh transforms with compute shader

meshshapes icon meshshapes

Procedurally generated shapes in UE4 using RuntimeMeshComponent

neural_terrain_2 icon neural_terrain_2

This project contains code for generating realistic procedural heightmaps using neural networks.

orometry-terrains icon orometry-terrains

Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019

simpleerosion icon simpleerosion

Simple C++ implementatoin of particle-based hydraulic erosion on a square grid

stevesuehelpers icon stevesuehelpers

A plugin adding a bunch of common helper functionality that I use in my UE projects

terrainsynthesisgpu icon terrainsynthesisgpu

A sketch-based terrain generation framework on GPU using patch-based texture synthesis.

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