Comments (11)
I've found the bug breaking the progress bars and fixed it in v1.1.9.
Exit animations were fixed in v1.1.8
.
from bulletin.
For whatever reason, this repo had the wrong
animate.min.css
file included which was causing the exit animation bug. Fixed inv1.1.10
.
Awesome! Appreciate the effort put in to fix this bug. Good work.
from bulletin.
I'll take a look today to see what's going on.
from bulletin.
I've found the bug breaking the progress bars and fixed it in v1.1.9.
Exit animations were fixed in
v1.1.8
.
Thank you! Appreciate the fast effort and I'm glad this has been fixed. I will report back momentarily with my findings.
from bulletin.
I've found the bug breaking the progress bars and fixed it in v1.1.9.
Exit animations were fixed in
v1.1.8
.
Hello, I have tried the new 1.1.9 version and the progressbars are now working on the simple notifications. Although I am still having an issue with the exit animations... I have tried setting the exitAnim property and not setting it and no luck.
Here is my code for executing a notification:
exports['bulletin']:Send({ message = msg, progress = true, exitAnim = "fadeOut" })
I am on version 1.1.9 and this code above does not show a notification with exit animation. Can you look into this and let me know if you find out what is causing this? Much appreciated and keep up the great work!
from bulletin.
Very strange. I've tested with the code below and exit animations are working my end.
Citizen.CreateThread(function()
local exits = { 'fadeOut', 'fadeOutLeft', 'flipOutX', 'flipOutY', 'bounceOutLeft', 'backOutLeft', 'slideOutLeft', 'zoomOut', 'zoomOutLeft' }
Citizen.Wait(1000)
for _, exit in ipairs(exits) do
exports['bulletin']:Send({ message = exit, progress = true, exitAnim = exit, position = 'topleft' })
Citizen.Wait(750)
end
end)
from bulletin.
Alright, let me try this out. Is strange it doesn't work on my end specifically.
from bulletin.
Very strange. I've tested with the code below and exit animations are working my end.
Citizen.CreateThread(function() local exits = { 'fadeOut', 'fadeOutLeft', 'flipOutX', 'flipOutY', 'bounceOutLeft', 'backOutLeft', 'slideOutLeft', 'zoomOut', 'zoomOutLeft' } Citizen.Wait(1000) for _, exit in ipairs(exits) do exports['bulletin']:Send({ message = exit, progress = true, exitAnim = exit, position = 'topleft' }) Citizen.Wait(750) end end)
So after testing this code, the only animations that worked was the "bounceOutLeft" and "backOutLeft". That one showed an animation for it's exit. Otherwise the rest didn't work. Possibly you can look and see if there is a difference between the code for the rest and the one that worked?
from bulletin.
@Mobius1 Hey! Did you by chance look into this and find any reason for this not working on my end or others? If not, should I just look into this myself? if not, I am completely fine using the 2 animations that do work for now. Appreciate the help given!
from bulletin.
I've just moved my FiveM server onto a dedicated server and I'm now getting the same bugs you've reported. I need to look into what's going on.
from bulletin.
For whatever reason, this repo had the wrong animate.min.css
file included which was causing the exit animation bug. Fixed in v1.1.10
.
from bulletin.
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