Comments (4)
good feedback. my guess is that a solid teardown method will fix this, but i'm going to keep it open and as a separate issue because i'm not sure - will test as soon as possible.
from mapview.
I've added new methods to help manage state - clear
and destroy
. My (admittedly limited) tests show that when implementing destroy in onDestroy
and clear
in onPause
(along with a requestRender
in onResume
), everything appears to be behaving normally. I'd be interested to hear back on this one and am leaving it open for now.
from mapview.
Not sure if the 1.0.1 fixed this or the following 2 lines :
mapView.setScaleToFit(false);
mapView.setScaleLimits(0.25, 1.0);
from mapview.
closing per fix referenced in #21
from mapview.
Related Issues (20)
- Centering the map HOT 8
- Project Rename HOT 7
- Does MapView only draw PathViews that are visible? HOT 8
- Polygons as hotspots HOT 6
- Extra zoom feature HOT 8
- Increase the scrollable area in order to scroll the edges of the map into view HOT 4
- How to use HotSpot and HotSpotManager? HOT 3
- Render tiles outside of view HOT 2
- Loading downsample via TileDecoder HOT 2
- Markers moving when zooming HOT 2
- Callout drawn off screen HOT 3
- Image moving between zoom levels HOT 6
- Feature Requests HOT 15
- moveTo/slideTo rectangle HOT 4
- slideToAndCenter randomly not works HOT 3
- Adding ZoomLevels dynamically does not allow zooming. HOT 1
- How to listen onLongPress event? HOT 5
- map doesn't redraw after scrolling if scale is greater than 1 HOT 1
- Chaging zoomlevels dynamicaly doesn't show correct tiles HOT 1
- Gradle HOT 2
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from mapview.