Comments (4)
Currently you can do your own pocket in the body svg file, it will be managed like any other pocket. The only problem is that the automatic neck pocket will interfere, so the first thing I can do is making the automatic neck pocket optional but set by default to not break existing models. I will add a parameter so the user can activate/deactivate it.
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We can see how that works, and creating a pocket on the svg is possible it will require some extra work on my part to make sure the pocket is perfectly centered, which isn’t really a problem. I don’t wanna make it sound like I’m rushing because I know this takes a lot of time and you won’t just push it for one person, but is there a time frame this would be implemented or the update containing it would be released, I’m not in a hurry or anything I just wanna make sure I’m one of the first to use it, again thank you for the help and I am really thankful that you created this whole process and program it makes everything so easy, I know it took a lot of work and probably wasn’t easy for you to create but I really appreciate it an I know many others do as well
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I have made the automatic pocket optional. You can upgrade and test it.
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Generating custom arbitrary neck pocket from svg and matching with generated neck is too complex. I am closing this as wont fix.
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Related Issues (20)
- Body shape svg file HOT 4
- Size of imported SVG files HOT 6
- headstock text in svg file HOT 10
- Update to new FreeCAD AddonManager metadata schema HOT 1
- Import of SVG not possible HOT 4
- How do I change cavity depths to inches? HOT 3
- Marz Workbench not working on my Mac Os High Sierra HOT 11
- I have a question please (Imgui) HOT 2
- Questions... HOT 1
- asymmetric neck shape HOT 10
- Some questions HOT 2
- Error importing body svg HOT 1
- Inlay import HOT 3
- Body Carves HOT 8
- Specialized instrument properties editor
- Smooth Transitions
- re-align inlays in fanned fretboards
- Not an issue but i need some help HOT 4
- Truss rod channel HOT 2
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