Comments (2)
PD: I asked Greg Ward—developer of Radiance—and he told me to check my sampling and pdf values for checking the Montecarlo integration. I integrated a hemisphere of value 1, and found the expected answer of Pi
; and by integrating a unit overcast sky (i.e., L=(1. + 2. * cos(theta))/3
) gives me the expected Pi * 7/9
. I guess the error must come from elsewhere.
I'll keep digging!
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All right. I have solved this issue. As it happens, my implementation was correct apparently, but some of the Radiance parameters I was using prevented it from accounting for the last bunch of—low-energy—bounces. This was particularly noticeable in one of my scenes, which had a 90% reflective surface (to take into account these things)... I guess there is a lot of value in my new implementation, based on your work: it has less and more predictable parameters.
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Related Issues (20)
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