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jugglerchris avatar jugglerchris commented on July 19, 2024

Hi,
Lua is Send.
Unfortunately Lua the language implementation is not thread safe (therefore Lua is not Sync), so it is not possible to run Lua code in the same state simultaneously on different threads. However you can have a separate Lua for each thread (or have a pool of them protected with Mutex<> etc.) if that works for your use case.

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Furry avatar Furry commented on July 19, 2024

Thank you for the quick reply!

(or have a pool of them protected with Mutex<> etc.)

I like the idea of this, and am a bit curious on how this would work. If I have a pool of Lua instances, how would I know if one is already actively executing something, or if it's ready to process?

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jugglerchris avatar jugglerchris commented on July 19, 2024

I like the idea of this, and am a bit curious on how this would work. If I have a pool of Lua instances, how would I know if one is already actively executing something, or if it's ready to process?

I'm afraid I don't have a ready-made solution, but it seems like something similar to r2d2 does for a database connection pool would work.

Other options might include just create a new one as needed (if the initialisation time is acceptable), keep instances in a thread local variable, etc. - at this point it's not Lua/rlua specific.

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Furry avatar Furry commented on July 19, 2024

Alright, thank you for the information, that helps a lot! I'll see what I can work out.

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