Comments (2)
Issue 23 contains some more ideas about events in scenarios:
- fixed events with preconditions in scenarios
- random events of other event types which do not have a direct connection to scenario contents (more or less available by scenario definition)
- a first draw of a scenario definition file #23 (comment)
- all event function features are located in https://github.com/MKelm/mct/wiki/Events
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Here is an extended example / idea of a scenario definition file in JSON:
https://gist.github.com/MKelm/6102631
It does not contain all definition elements for all related features of the current events article, but it should give a rudimentary overview of scenario definitions.
The events are a part of the scenario file here, but events are not a real part of a scenario definition, a scenario definition should include references to event list definition files instead, in a later draw. That makes it possible to reuse event lists related to different game contents in different scenarios or in sandbox mode. So the sandbox mode has a definition file which includes references to event lists too. Event lists can be designed for sandbox mode and a scenario e.g. if they include more random events and the events do not have a direct connection to game contents related to scenario contents or if the general events do not effect the scenario process / events in a negative way.
I added the paragraph "Lists" into the events article for that.
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