Name: Russell Alleen-Willems
Type: User
Company: Diachronic Design
Bio: Developer building applications that emphasize a sense of place and context for architecture, gaming, and scientific visualization.
Location: Seattle, WA
Russell Alleen-Willems's Projects
Simple Coffee Ordering App for Android, built for the Udacity Android course.
AR Archaeology, fork for Heritage Jam 2015
Very basic multiplayer online game example made with Phaser, Node.js and Socket.io
Simple Zombie shooting game made for Cardboard/Google VR with Unity.
RPG character sheet database website started 6/24/17 to learn Web2Py and MVC. Based on the FATE Accelerated character sheet (http://www.evilhat.com/home/fae/). In-progress, live version on web at https://mjstrwy.pythonanywhere.com/charactertome/default/index (last updated 7/17/2017, matching commit f91a0ab44a85c7a4aa1995263b49b1f75fa37b01)
Custom Elements Polyfill
An online website featuring a collaborative drawing and rating system for use in online psychology experiments. Uses Sketch.js open source project for HTML5 Canvas drawing and the (now deprecated) Parse.com for the backend database.
:electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS
A race track/betting simulation game written from scratch based on project briefing from the Head First C# book.
Google VR SDK for Unity
Javascript implementation of the game Tic-Tac-Toe
List of US States in various Rails friendly formats
Automatically exported from code.google.com/p/open-evse
All the Git-it Workshop completers!
A phaser component to implement a scrollable group.
A demo of a workflow for creating 3D models of historical and archaeological sites procedurally (using ESRI CityEngine) from GIS maps and visualizing them with the HTC Vive/SteamVR (plans to port to Google VR once SDK is more reliable). Made for the AT&T Seattle VR Hackathon February 2017.
Rebuilt using VRTK. A demo of a workflow for creating 3D models of historical and archaeological sites procedurally (using ESRI CityEngine) from GIS maps and visualizing them with the HTC Vive/SteamVR (plans to port to Google VR once SDK is more reliable). Made for the AT&T Seattle VR Hackathon February 2017.
Shovelbum is an educational game about archaeology, created starting in Thanksgiving 2013
A collection of documents outlining what it is that we intend to do.
A test repository set up for the 04/2015 SWC workshop at UW
Demonstration SteamVR Game with use of Prefabs in Unity, Bullet creation, Sniper rifle zoom, and In-world help text