Name: Anton Christoffersson
Type: User
Bio: I'm a software engineer from Sweden with experience in graphics, simulation and embedded development. I'm also a general tinkerer with a passion for learning.
Location: Stockholm, Sweden
Blog: info.rlyeh.nu
Anton Christoffersson's Projects
Implementaion of differen memory allocators
Building a renderer in vulkan
C++ opengl render engine that compiles to webassembly with emscripten
Godot Engine – Multi-platform 2D and 3D game engine
Marlin is an optimized firmware for RepRap 3D printers based on the Arduino platform. | Many commercial 3D printers come with Marlin installed. Check with your vendor if you need source code for your specific machine.
A random good morning phrase generator.
A small bot arena game.
Monte Carlo Ray-tracer for the course TNCG15
Rust implementation for ray tracing in one weekend.
Repository for the course TDDD97 web programming
TNM048 - Labs
Visual Analytics Science and Technology (VAST) Challenge. https://www.vacommunity.org/VAST+Challenge+2017
A Python framework for high performance GPU simulation and graphics
Zig implementation for ray tracing in one weekend.