Comments (4)
I'll try do some benchmarking this week and post the results here
from mirage.
I'll try do some benchmarking this week and post the results here
Fantastic! Thanks for the quick response.
from mirage.
Just to keep this updated, I've got some initial results.
Mirage seems to be doing a lot better, which is surprising because I was still testing with the current NetworkTransform which isn't they good.
Here's some links to rough results so far:
benchmark repo(see branches for mirror)
Spreadsheet
and as a bonus differences between mirror and mirage
from mirage.
Hey this is excellent!
This is exactly the information I was looking for. I'll propose the spreadsheet information and advantages to my uppers to see if we can't transition at some point in the future.
Thanks!
from mirage.
Related Issues (20)
- Unity 2020 LTS with IL2CPP: RPCs with INetworkPlayer parameter cause IL2CPP generation to fail HOT 2
- Mirage throws ArgumentNullException and disconnects client when log level is set to "Log" HOT 2
- Make NetworkSceneManager return Scene struct instead of strings HOT 1
- AsyncOperation NRE when loading a scene that has not been added to build settings (or bad path)
- Documentation Updates HOT 1
- Where is the KCP transport HOT 16
- Mirage shouldn't create a socket if Don't Listen is enabled HOT 1
- Support SyncVar hooks with only one parameter
- Adding LateStart events In NetworkIdentity (OnLateStartServer, OnLateStartClient) HOT 2
- Generic Writer Extension methods cause IL errors HOT 1
- Read only property for ServerObjectManager nextNetworkId HOT 1
- Target Rpc also invokes on host player HOT 1
- Increasing Mirage.Serialization.StringExtensions.MaxStringLength does not actually work HOT 2
- Odin serializer conflicts with the network behavior implementation HOT 2
- Welcome Window wrap changelog HOT 1
- Nested NetworkIdentity find NetworkBehaviours that belong to other objects HOT 1
- Add weaver warning when using [Server] [Client] on Awake HOT 1
- Calling async ServerRpc that returns value crashes the server on 2021.2 HOT 5
- Pool Max Size reached spam when at high player counts HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from mirage.