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  • Currently working as a Game Engine Developer for Kingsoft in China
  • Mainly use #C-sharp #ShaderLab and #HLSL
  • Find me On LinkedIn, 脉脉, instagram
  • {...♥️} #SpreadLove #WeRaceAsOne🏎🌈 #StandWithUkriane

Minghou's GitHub stats

李明皓's Projects

designpatternsexamples icon designpatternsexamples

A project constructed with the purpose of applying design patterns to examples within Unity, in a gamified context. The goal is to reinforce knowledge and use it as a readily accessible bridge for replicating these designs in my day-to-day life as a developer.

game-programmer-study-notes icon game-programmer-study-notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

gpu-skinning-demo icon gpu-skinning-demo

GPU Skinning 与 GPU Instancing 的技术演示,unity版本为2019.4.21f1c1

graphics icon graphics

Unity Graphics - Including Scriptable Render Pipeline

ssao-demo icon ssao-demo

一种屏幕空间环境光屏蔽(Screen Space Ambient Occlusion, SSAO)的技术实现,unity版本为2019.4.21f1c

ssao-in-urp icon ssao-in-urp

在unity 2019.4.21f1c1中使用URP实现的SSAO效果,仅作技术演示

unity-texture-debugger icon unity-texture-debugger

A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen

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