Comments (4)
Isn't this an issue with the mod? Maybe open an issue there.
from minetest.
Isn't this an issue with the mod? Maybe open an issue there.
Already submit an issue in mod repo, the author said they have no control in this.
The crafting/inventory mouse interactions is implemented in the engine and there is no way for Mineclonia to change it.
https://codeberg.org/mineclonia/mineclonia/issues/1392
from minetest.
I assume you'd like to detect shift-clicked [item image] buttons. As of now, only simple clicks can be registered though formspec callbacks. ObjectRef:get_player_control
is likely not updated in formspecs, thus that cannot be used as a workaround.
Possible solution:
- make the stone cutter show the total sum of craftable items in the output slot (depends on the input item stack size and last selected output type)
- use shift-click or middle click to move or pick up as many stacks from that output you want
- use the
on_take
callback to reduce the input stack based on the taken items.
from minetest.
- Use standard inventory list
from minetest.
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from minetest.