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Myrathi avatar Myrathi commented on June 1, 2024

An item starts with no damage (0, zero). When it "reaches maxDamage" (ie, >=), it should be destroyed.

I'd venture to say that it's the ItemStack code needs updated.

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jakj avatar jakj commented on June 1, 2024

On the other hand, I view maxDamage as "this is the maximum damage an item can take before it is destroyed", so a maxDamage of 0 equals one use, or saying "it is destroyed when it is damaged".

Too much code already would use the logic in ItemStack, so if that were to be changed, every tool in every mod everywhere (as well as vanilla items) would lose one use.

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Myrathi avatar Myrathi commented on June 1, 2024

Valid point.

Now I can't decide. ;)

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LexManos avatar LexManos commented on June 1, 2024

2a749be

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