Comments (4)
That's me being sloppy: there's an implicit assumption integers are 32 bits. Bad boy!
Needs to be cast to a 32-bit integer first before shifting.
You can't change the shifts: it will all explode. Basically this is assembling a 32-bit number byte-by-byte. The compiler is normally smart enough to work out what's going on. Let me fix it.
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I would rewrite this as follows using almost identical code for each additional byte (is there a better way?)
case RECEIVING_CHECKSUM_3:
self->rx_frame_checksum = byte;
self->rx_frame_checksum << 8;
self->rx_frame_state = RECEIVING_CHECKSUM_2;
break;
case RECEIVING_CHECKSUM_2:
self->rx_frame_checksum |= byte;
self->rx_frame_checksum << 8;
self->rx_frame_state = RECEIVING_CHECKSUM_1;
break;
case RECEIVING_CHECKSUM_1:
self->rx_frame_checksum |= byte;
self->rx_frame_checksum << 8;
self->rx_frame_state = RECEIVING_CHECKSUM_0;
break;
case RECEIVING_CHECKSUM_0:
self->rx_frame_checksum |= byte;
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You could do that but on an 8-bit device it means shifting a 32-bit word, which is fairly costly (it might even try and do something like four individual rotates in a loop executed 8 times). Good compiler optimizers are generally coded to see things like "<< 16" and "<< 24" and see that it's really just writing a byte to the nth byte of a word and then optimize the code to do that directly.
Need to have a look at the assembly language to see what the Arduino compiler makes of it. GCC on the ARM is very slick at this kind of thing.
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