Comments (2)
Found the answer: Deleting both "manifest.etag" and "manifest.yaml" files from %LOCALAPPDATA%\gbm on Windows and performing a new search caused them to be re-downloaded and now the Import Game Configurations window works as before.
I noticed that "manifest.yaml" was 0 bytes on disk prior to deletion, so it was probably that file alone that caused the issue.
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Thanks for the report. I'll update the error handling to delete the files automatically or change the order the etag is created so it doesn't get stuck that way after a download failure.
The issue was that the etag file was being created/updated regardless of if the download failed. Since the etag matched the server, it was trying to use the empty cache file instead of downloading a fresh one.
I fixed that problem and some other flaws I noticed with the error handling when the list downloads fail.
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Related Issues (20)
- Has development stopped? HOT 1
- Small issue with the game path browse button in Game Manager when using path variables HOT 2
- "Automatic game list updates"
- Missing Translation Strings HOT 2
- Changes may not be saved when importing configurations
- Adding more info to the Ludusavi manifest HOT 9
- Dont create Backup on Game name HOT 3
- More consistent and descriptive file and folder names for backups HOT 4
- Global multiple and differential backups settings HOT 3
- Saving in Game Manager doesn't save until Game Manager window is closed HOT 1
- Feature to duplicate a game manifest HOT 5
- Suggestions for UX improvement HOT 3
- Death Stranding official manifest has wrong Save Path HOT 1
- Community-submitted game manifests HOT 1
- Multiple Save Paths in a single game manifest HOT 1
- Any thoughts on adding the ability to periodically upload game save to webdav? HOT 1
- Is there a way to start GBM in the tray at windows startup? HOT 1
- v1.3.3 - Excessive padding? HOT 13
- [Feature-Resquest?] Now, with active development stopped, allow us to update the included 7-Zip standalone manually HOT 4
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