Name: Sergiy Migdalskiy
Type: User
Company: Valve
Bio: Valve’s principal softbody and physics tools engineer. MSc in Applied Math. In games industry since 2002. CryTek, Naughty Dog (Sony), Valve.
Location: Bellevue WA, USA
Sergiy Migdalskiy's Projects
Intel SPMD Program Compiler
A fork of jQuery UI to push development of some plug-ins. Currently you will find: the latest version of Selectmenu (originally by filament group) and a accessible version of jQuery UI Tabs. Please check branch selectmenu and tabs-accessibility.
Header-only zero-overhead C++ wrapper for SIMD intrinsics of multiple instruction sets
Runtime-Compiled C++ is a way to reliably make major changes to your C++ code at runtime and see the results immediately.
Scatters photos according to their EXIF tag dates
A lightening fast JavaScript grid/spreadsheet
A project for testing rigid body solver algorithms
Fast singular value decomposition, diagonalization, QR decomposition of 3x3 matrices.
Automatically exported from code.google.com/p/vlsi-design-automation