Comments (3)
https://github.com/microsoft/MixedReality-SpectatorView/tree/master/doc/models/HoloLens2CameraMount
here you are
you can print it out with 3D printer
from mixedreality-spectatorview.
There are multiple ways to mount the camera to the bracket, this is just my quick and mediocre way to do it.
The main attachment point is a 3/4" threaded rod running through the central column of the bracket with a coupling nut on either end. This is the standard thread for almost all cameras. In my case, I screwed the HL2+bracket onto the tripod, and then screwed the camera on top. I do NOT recommend this, It's a hassle to attach and remove the camera, and you have no guarantee that the camera will be facing the same direction each time. Also if the nuts are not tight enough, the headset can swivel easily.
Instead, i'd recommend getting a hotshoe mount and attaching that to the bottom of the hololens bracket. Then your bracket will mount on top of your camera, and should maintain it's relative position better.
from mixedreality-spectatorview.
A few other notes about the 3d print files:
- "body.stl" is actually 2 separate parts: the main body, and an attachment piece for the backside that encircles the adjustment knob
- "clamp.stl" is the small piece that goes underneath the visor and supports most of the weight. However, it is only held in place by friction! So far for me, it's a pretty tight connection, but i assume with repeated assembly that this will weaken and will fail.
- the overall design is not very FDM printer friendly and requires a lot of supports. (I'm actually working on an variation that will split the piece up into smaller, easier to print parts. But it won't be ready anytime soon.)
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Related Issues (20)
- Spatial Alignment methods not work for two Hololens 2 set up HOT 1
- ARKitUnityPlugin.zip is not a zipfile
- How UE4 implements the bystander view of HoloLens 2? HOT 1
- Error 'Failed running UnityLinker.exe' while building for iOS
- Connection between HL2 and capture device (Iphone) HOT 3
- getting following issue in unity 2019.2.19
- The module can't show in the mobile
- Trouble building the Microsoft.MixedReality.SpectatorView Unity package -vcpkg was unable to detect the active compiler's information/ tiff:x86-uwp failed HOT 6
- Needs support for OpenXR, Unity 2020 LTS, MRTK v2.7, and Package Manager Plugins for ARCore/ARKit HOT 4
- Requires latest version of Google Play Services for AR, Android HOT 1
- opencv x86 uwp fails HOT 2
- Hope to Support the Unreal Platform :)
- which version can exactly run success? HOT 6
- Problems with the Chessboard and Calibration Board during calibration HOT 1
- I managed to run the sample on Unity 2019.4 HOT 1
- CreateUnityPackage.bat not building the package. Building errors for tiff:x86_uwp library HOT 2
- Guide: How to make the Spectator-View work on Hololens 2 + Android HOT 15
- no localizer with that ID was registered on Compositor HOT 1
- This repo is missing important files
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