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walbourn avatar walbourn commented on May 23, 2024

Another option I'm exploring is to just make NormalMapEffect and PBREffect work without precomputed tangents per this article (and this followup blog post):

Chris­t­ian Schüler, “Normal Mapping without Precomputed Tangents”, ShaderX 5, Chap­ter 2.6, pp. 131 – 140

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matt77hias avatar matt77hias commented on May 23, 2024

Tangent-space normal mapping without precomputing tangents (and bitangents) and thus polluting the vertex structures at the expense of some extra calculations in the pixel shader is really worth it!
HLSL code or HLSL code

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