Related Issues (20)
- Move PPM/PFM I/O functions to the library HOT 1
- WIC loading is different from D3DX loading of WIC textures HOT 9
- GPU-compressed `BC7_UNORM_SRGB` textures contain red streaks when using texconv.exe under wine HOT 1
- (Question) Converting BC4 to BMP with texconv HOT 1
- Does DirectXTex directly depend on ZLIB? HOT 3
- Can't compile ddsdump HOT 2
- gcc Warnings in Linux -Wstringop-overflow HOT 4
- Does DirectX support direct reading of compressed textures? HOT 1
- Use fixed width integers for underlying enum types HOT 1
- I need pre-compiled shaders HOT 3
- Allow user to convert single lat-long hdri into cubemap HOT 2
- Low quality DXT compression HOT 4
- Add function to convert a texture to Standard Swizzle and vice versa HOT 2
- UINT and SINT formats in texconv HOT 6
- D3DFMT_X8L8V8U8 support (BumpDuDv/BumpLuminance) HOT 8
- keep getting acess denied HOT 3
- Compression artifacts for BC7_UNORM when compressing on CPU (GPU is fine) HOT 2
- Expose EncodeDDSHeader from DirectXTexXboxDDS.cpp HOT 4
- Incorrect D3D12_TEXTURE_LAYOUT (DDS_HEADER_XBOX::tileMode) HOT 1
- DirectXTex Environment Map command-line tool (texenvmap) HOT 1
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