Comments (2)
It seems the validator is too strict. ValidateSignatureElement is not handling F16 types except for clip and cull distance.
from directxshadercompiler.
This should be fixed by #305.
from directxshadercompiler.
Related Issues (20)
- DXC crashes on bad shader register input
- [SPIR-V][Feature Request] Implement Buffer Pointers in HLSL With vk::BufferPointer HOT 2
- [mesh nodes] Add missing RDAT for MS output signatures
- en_US is being assumed to be present for string conversion on all systems.
- [SPIR-V] Fix bug using `Texture2D` with alias template for `SpirvType` HOT 1
- [SPIR-V] Casting float to int16_t looses precision in unexpected way HOT 1
- Improving min16f reliability with constant buffer reads
- Investigate how to run execution tests on latest D3D runtime in PR and nightly builds
- [SPIR-V] Shouldn't Atomic Operations use Workgroup scope when the address is a `groupshared` variable?
- Accessing "aggressively packed" array elements in a constant buffer via static cast results in ICE HOT 1
- [SPIR-V] Crash with `-fspv-debug=vulkan-with-source` and `-fvk-use-dx-layout` arguments HOT 1
- Compile-time goes up when "this" keyword is used as an argument for a global function. HOT 5
- [Feature Request] Include information about WaveSizeRange in reflection data
- Calling global functions increases the compile-time high compare to calling member functions HOT 1
- [Mesh Nodes] Mesh nodes should have the usage masks set in RDAT HOT 1
- IDxcResult output enumeration is reporting multiple DXC_OUT_NONE values and missing supported DXC_OUT_ values. HOT 2
- dxcapi.h is missing #defines for 2 DXC_PART_ values ('S','F','I','0' and 'P','S','V','0') HOT 2
- ftime-trace-granularity.hlsl test fails periodically, possibly due to timing condition
- [Feature Request] Add ARM64 builds to the CI pipeline
- Globals cbuffer is not compiled if all variables are unused. HOT 3
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