Comments (4)
If you're interested in a quick fix, you can use inline SPIR-V to use OpIsNan
directly
from directxshadercompiler.
Thanks for the issue! Sent a PR 😊 Most of the team being OOO, there might be some delays, but it's on its way.
from directxshadercompiler.
Indeed, by defining a new function as follows, we can pass the validation.
[[vk::ext_instruction(156)]]
bool alt_isnan(float v1);
from directxshadercompiler.
RWStructuredBuffer Out;
[numthreads(1, 1, 1)]
void main(uint id : SV_DispatchThreadID)
{
float value = Out[id];
bool bar = isnan(value); // Check if 'value' is NaN
Out[id] = bar ? 1.0f : 0.0f; // Store 1.0f if 'value' is NaN, otherwise 0.0f
}
from directxshadercompiler.
Related Issues (20)
- Release 1.8.2407 HOT 1
- [SPIR-V] integral_constant doesn't work with enum values HOT 1
- DXIL Validator Hash HOT 1
- llvm::errs() dopesm HOT 2
- llvm::errs() doesn't do anything in release builds on Linux, in libdxcompiler.so HOT 5
- [SPIR-V] Invalid SPIR-V with function returning bigger size vector out variable than caller vector/sclar argument variable HOT 1
- [SPIR-V] DXC crashes when sampling float1 texture HOT 2
- [SPIR-V] FP classification functions generate spir-v with the incorrect return type.
- [SPIR-V] `found unregistered decl` when using out-of-line static member + member function HOT 3
- [SPIR-V] Provably dead code is still compiled when targeting SPIRV HOT 3
- [Feature Request] Build the DXIL validator library both as a dynamic and static library to allow full flexibility
- [Feature Request] Support bypassing/preview hash value in Hash Verification HOT 2
- [SPIR-V] Assert reached when splatting a vector to a scalar inout param
- Implicit cast from float1 to inout float3 hits an assert for DXIL HOT 1
- [SPIR-V] Assertion failed when assigning non-bool type variable to bool type variable with ternary operator HOT 2
- Ternary on a non-scalar loaded from a constant buffer HOT 1
- [SPIR-V] Inconsistent binaries being produced with raytracing and cross platform HOT 9
- [Feature Request] Open source the implementation of dxil.dll.
- Incomplete WaveMatrix code is left in main branch
- missing textual information (comments section) about WaveSize range syntax / kDxilRangedWaveSizeTag in SM6.8 shaders
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from directxshadercompiler.