Comments (5)
Currently, please see dstorage.h for reference documentation for the Windows version of DirectStorage.
from directstorage.
Please see https://github.com/microsoft/DirectStorage/blob/main/Docs/DeveloperGuidance.md
from directstorage.
Unfortunately the linked documentation does not adequately cover the API itself only high level usage. That documentation is still locked behind an NDA. So right now Developers do not have access to how to properly use the API other than the samples.
from directstorage.
Specifically the contents of https://docs.microsoft.com/en-us/gaming/gdk/_content/gc/reference/system/dstorage/dstorage_members MUST be made public to properly use the API without abuse.
from directstorage.
A header file is not documentation. It does not document expected return values or intricacies of use. I'll just recommend against use until this is properly documented.
from directstorage.
Related Issues (16)
- Querying runtime support level HOT 2
- IDStorageQueue::EnqueueRequest() and multithreading HOT 2
- Staging buffer sizes should be per-queue HOT 1
- Explicit upload heap management
- GpuDecompressionBenchmark compiling issue HOT 3
- ZLib The DirectStorage request failed HOT 1
- Size of the DSTORAGE_REQUEST_OPTIONS HOT 3
- Minor Linux build issues
- Publish Bulk Load Demo as compiled release for x64 and ARM (AvocadoMark) HOT 6
- Improve metadata annotations HOT 1
- GDeflate documentation lacks instructions or references for nuget.exe prerequisite
- Memory stomp due to libdeflate_gdeflate_compress_bound returning too small of a value and libdeflate_gdeflate_compress ignoring the output limit HOT 1
- Provide dstorage.h header in C compatible way HOT 2
- Win32Metadata support HOT 8
- Wait for file-to-memory IO HOT 4
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from directstorage.