Comments (2)
Ah yes, there is a dependency in our .vcxproj files on VS 2015 version of C++, you will see where it sets PlatformToolset to v140. Notice our build.md instructions mention VS2015. We have not tested on VS 2013. But if you want to try it you could try the cmake instructions, scroll to the bottom to see how to build new .vcxproj files on windows.
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AirSim most likely won't work below VS2015 Update 3 because it needs few C++14 features to compile rpclib.
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Related Issues (20)
- drone not be able to receive control and will hover motionless after a period of time
- client.isApiControlEnabled() return False.
- Airsim camera yaw angle is negative of Unity quadrotor pose yaw
- Airsim ROS wrapper in airsim_ros_pkgs gives TF_NAN_INPUT error
- Message length 37 doesn't match expected length 36
- Distance sensor mistake in ros range
- AirSim performing very badly when connected to ardupilot over network
- Cannot change camera resolution on the drone HOT 1
- I want to have both a vehicle and an airplane in unreal
- Problem of matching the simulated speed of a data set with the real set speed
- Camera recording function problem HOT 1
- Problem with moving objects with Level Sequence HOT 2
- Camera cannot automatically expose after rendering is turned off HOT 1
- Launch Airsim simulation running in Unity from Python/bash script
- Not able to install airsim python HOT 6
- Building Blocks on Mac OS Sonoma with Apple Silicon chip HOT 5
- AirSim does not recognize remote control's pitch HOT 1
- Setting PID controller gains using API causes loss of altitude
- difference between getImuData().linear_acceleration and getMultiritorState().kinematics_estimated.linear_acceleration
- Building AirSim on RHEL 8
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