Comments (5)
Asset Browser is done, Was split into two Windows the Browser and Asset Tree.
from prowl.
Scene view was also done, Didnt need much just some cleanup and ability to modify Scene View Camera settings
from prowl.
Game View is Implemented but missing some functionality like being able to preview a specific resolution, or zooming in/out
from prowl.
Not gonna improve Project selection anymore, The plan is to eventually replace it with a separate application like unity's Hub.
That way the editor doesn't need to support a No Project state anymore, or Switch projects.
from prowl.
Hierarchy is also good enough now
from prowl.
Related Issues (20)
- [Editor] Overhaul Mesh Importing
- [Editor] Shader Hot-Reloading doesnt seem to work HOT 1
- [Engine] Reduce the overhead of GameObjects HOT 2
- [Runtime/Gizmos] UI Runtime Solution HOT 5
- [Rendering] Google ANGLE support for Vulkan, Metal and DirectX HOT 1
- [Editor] Missing Monobehaviours HOT 1
- [Engine] SceneObjects HOT 3
- [Editor] Inspector/CustomEditors need to support Sub Assets & Runtime Generated Resource
- [Inspector] Need to rewrite how Component Drawing works HOT 1
- [Editor] I'm having problems when creating files inside folders, because they are being created at the root folder, not inside the desired folder.
- Embedding the Engine in an AvaloniaUI App HOT 5
- [Cleanup] Merge RegisterAllType methods into 1 system HOT 2
- [Editor] DragnDrop Improvement
- [Editor] Mac OSX input is not working HOT 2
- [Editor] ModelImporter Embedded Textures Support
- [Editor] Improved Prefabs
- [Editor] MacOS creating a new project fails HOT 3
- [Rendering] Mac OS Rendering is wack. EditorGUI + Runtime Renderer
- [Editor] (MacOS) crash when clicking "AssetBrowser" HOT 3
- Editor failing to load, constantly throwing errors. HOT 3
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from prowl.