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👋 Hi there! I'm Michael Rainsford Ryan

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My Projects

Game Designer for Black Shamrock with a background in software engineering and a BSc (Hons) in Computer Game Development from SETU Carlow.

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💬 Languages I use:

Use often: C++ C# GDScript HTML CSS JavaScript Python

Experience in: Java Assembly Lua OpenGL GLSL PHP GML

🛠️ Tools I use:

Game Engines: Godot Unity GameMaker

IDEs: Visual Studio 2019 VS Code PyCharm IntelliJ IDEA

Source Control: Git Github

Other: Microsoft Suite (Word, Excell, Powerpoint) Draw.io Aseprite Inkscape Paint.net Audacity


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Michael R Ryan's Projects

abaddon icon abaddon

An endless falling game where you must survive the monsters of an endless pit as you descend into the depths, earning more points as you descend.

aifg-3d-connect-4 icon aifg-3d-connect-4

A digital version of the board game '4Tec', with the option to play against another person or an AI - implemented using the Minimax algorithm with Alpha-Beta Pruning

aifg-fuzzy-logic icon aifg-fuzzy-logic

Lab 7 for my 'AI for Games' module, implementing Fuzzy Logic in a small simulation

avalon icon avalon

A small text based RPG made in Assembly 68k, based on "Avalon: The Legend Lives".

build-a-maze icon build-a-maze

Maze Building Tycoon - Build the best maze, reach fame, get bloody rich! Winner in two categories at the 2020 Games Fleadh Competition.

fabricsim icon fabricsim

Fabric and rope physics simulation. A testing ground for ragdoll physics to be used in games and simulations.

ge-design-patterns icon ge-design-patterns

Lab 2 for Games Engineering, focused on using the Factory, Proxy, and Bridge pattern.

ge-ecs icon ge-ecs

Lab 5 for Games Engineering II - A basic Entity Component System

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