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Welcome!

My name is Michael, and my pronouns are they/them. Enjoy this first attempt at a README while I teach myself markdown!

Interests

  • Graphics
  • Physically Based Rendering
  • Data Visualization
  • UX Design
  • Mixed Reality
  • Modeling and Simulation
  • Game Engine Architecture
  • Game Design
  • Building Information Modeling (BIM)
  • Computer Aided Draftin and Design (CADD)
  • Computer Supported Cooperative Work (CSCW)

Things I am learning

  • Hololens
  • Unity
  • Python
  • Angular
  • GitHub

Contact Me!

Other Channels:

Michael Kintscher's Projects

angular-material-table-demo icon angular-material-table-demo

This demo shows how to generate a material table in Angular based on input data that contains cell values with row and column indices to display those values on.

masters-thesis icon masters-thesis

Code for my masters thesis: Exploring the Impact of Augmented Reality on Collaborative Decision-Making in Small Teams.

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

qualitative-coding-app icon qualitative-coding-app

This desktop application supports researchers and students performing qualitative coding analysis on videos.

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