Comments (2)
There was already some checks to get max resolution supported by GPU but it's caused by out of memory errors. Since it depends on GPU loads at the time you generate the maps, i preferred catching errors and display a message to the user, the app doesn't crash in this case.
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updated version available in 1.0.0 release section as "2.0.0-preview"
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Related Issues (20)
- Model loading error: "Cannot read field "size" because "group" is null"
- Cascade Shadow Map shows shadow "clamping" when enabled HOT 1
- The GlbExporter is missing. HOT 5
- Ability to use custom DirectionalShadowLight into CascadeShadowMap
- Systematic OpenGL error when using unlit material in combination with CSM
- Cannot use pattern matching in instanceof due to "sourceCompatibility = 1.8" in gradle build HOT 1
- Native memory leak: pixmaps are never released HOT 4
- IBL: ability to create different sized maps for Skybox and radiance HOT 1
- Specular color texture is never passed to the PBR shader HOT 2
- Android error on reading gltf files when minify is enabled HOT 5
- the android module is disabled and app can not run success
- Model transparent sorting HOT 1
- RFE: Implement support for C_UINT, unsigned integer indices
- GLTF extensions: KHR_mesh_quantization
- How to render a transparent object which receive shadows? HOT 1
- [Feature Request] Add Spherical Harmonics to PBR light shader HOT 2
- MeshLoader. Add model file name to message [suggestion] HOT 1
- Add support for hiding mesh parts HOT 1
- Ability to pass a custom RenderableSorter to TransmissionSource batch
- Pixmaps: novel about unpredictable disposing
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