Comments (3)
Also some other classes was named pretty badly. Since there are not tight coupled to the GLTF format, it doesn't make sense to prefix them with GLTF, the idea would be to use a common suffix for them. Best candidate so far would be "Ex" as in "Extended".
problematic classes :
- AnimationControllerHack, NodeAnimationHack and ModelInstanceHack add supports for morphTarget and new keyframe interpolations.
- NodePlus and NodePartPlus add supports for morphTarget.
- DirectionalLightEx, supports intensity.
- PointLightEx and SpotLightEx have a range.
- DirectionalShadowLight is the core DirectionalShadowLight version of DirectionalLightEx.
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As a newbie to 3D game design, I was confused only by the "Scene" class name. I've instead just made my own class named "SceneModelInstance" that wraps it, but I read that a Scene can have multiple models. Is that a GLTF thing, or is it actually possible to put multiple GLTF's into one model instance?
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Thing is, the Scene class is more than a ModelInstance wrapper, it also wraps an AnimationController, lights, and cameras. The term "scene" indeed comes from GLTF format specification. A GLTF file can have several scenes, it typically only contains one scene though. Also, you're free to merge several Scene's into one, the same way you can merge several ModelInstances.
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Related Issues (20)
- Model loading error: "Cannot read field "size" because "group" is null"
- Cascade Shadow Map shows shadow "clamping" when enabled HOT 1
- The GlbExporter is missing. HOT 5
- Ability to use custom DirectionalShadowLight into CascadeShadowMap
- Systematic OpenGL error when using unlit material in combination with CSM
- Cannot use pattern matching in instanceof due to "sourceCompatibility = 1.8" in gradle build HOT 1
- Native memory leak: pixmaps are never released HOT 4
- IBL: ability to create different sized maps for Skybox and radiance HOT 1
- Specular color texture is never passed to the PBR shader HOT 2
- Android error on reading gltf files when minify is enabled HOT 5
- the android module is disabled and app can not run success
- Model transparent sorting HOT 1
- RFE: Implement support for C_UINT, unsigned integer indices
- GLTF extensions: KHR_mesh_quantization
- How to render a transparent object which receive shadows? HOT 1
- [Feature Request] Add Spherical Harmonics to PBR light shader HOT 2
- MeshLoader. Add model file name to message [suggestion] HOT 1
- Add support for hiding mesh parts HOT 1
- Ability to pass a custom RenderableSorter to TransmissionSource batch
- Pixmaps: novel about unpredictable disposing
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