Comments (4)
Hello @addy1997, my apologies for the delay in my response. As @RaananW pointed out, this thread may not be the most appropriate platform for discussing the addition of haptic glove support to the Meta Quest browser rather than the emulator. I would recommend reaching out to Dave Hill, our engineering manager, for a more in-depth conversation.
While I can't speak on Dave's behalf, our team is generally receptive to the idea of adding support for devices that can interface via the WebXR device API. However, we are less likely to make exceptions for non-standard XR input devices. If the haptic gloves can be presented as a standard gamepad through the standard gamepad API, which we support, it should already function correctly.
from immersive-web-emulator.
I guess you wanted to ping @felixtrz? He is the mastermind behind this emulator
from immersive-web-emulator.
well, pinging me will probably not help :-)
This is probably the wrong repository to discuss this anyhow. Try reaching out to the oculus browser team on twitter or some other social network, you might have better luck
from immersive-web-emulator.
@RaananW and @felixtrz, I am sorry for raising the issue on the wrong repository. Thanks for the tip. I'll definitely try to reach out to the Oculus team and Dave for more clarity.
Cheers
Adwait
from immersive-web-emulator.
Related Issues (20)
- I can add a mesh with no width, height, depth.
- WebXR Anchors module always enabled.
- Removed meshes remain in frame.detectedMeshes
- Change mesh size
- XR Planes for user defined meshes
- add ability to toggle XRMeshes visibility
- Type in controllers / headset position and rotation HOT 1
- Reset default pose HOT 1
- Unexpected `press` or `selectstart` behaviour HOT 2
- Capture mouse/keyboard input from website viewport to control emulated headset and controllers. HOT 1
- Simulator does remove canvas from custom web components and after session the canvas is not in the document anymore HOT 3
- Support for transient-pointer
- Offscreencanvas not supported
- Support Embedding the Extension into WebXR Services via CDN HOT 2
- You😊 HOT 1
- Can't launch
- Planes and meshes are rendered in three.js scene HOT 5
- getPointPose access in `selectstart` produces `XRFrame access outside the callback that produced it is invalid`
- TypeError: coordinateSystem._transformBasePoseMatrix is not a function HOT 1
- How to inject into dynamic iframes?
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from immersive-web-emulator.