Comments (4)
Hello @addy1997, my apologies for the delay in my response. As @RaananW pointed out, this thread may not be the most appropriate platform for discussing the addition of haptic glove support to the Meta Quest browser rather than the emulator. I would recommend reaching out to Dave Hill, our engineering manager, for a more in-depth conversation.
While I can't speak on Dave's behalf, our team is generally receptive to the idea of adding support for devices that can interface via the WebXR device API. However, we are less likely to make exceptions for non-standard XR input devices. If the haptic gloves can be presented as a standard gamepad through the standard gamepad API, which we support, it should already function correctly.
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I guess you wanted to ping @felixtrz? He is the mastermind behind this emulator
from immersive-web-emulator.
well, pinging me will probably not help :-)
This is probably the wrong repository to discuss this anyhow. Try reaching out to the oculus browser team on twitter or some other social network, you might have better luck
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@RaananW and @felixtrz, I am sorry for raising the issue on the wrong repository. Thanks for the tip. I'll definitely try to reach out to the Oculus team and Dave for more clarity.
Cheers
Adwait
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Related Issues (20)
- Bug: On smaller screen only half of the scene is shown HOT 1
- Head is always at 1.75cm even when not using local floor HOT 1
- Reference Space Type is "viewer" in the frame the session start, instead of the proper one
- Add an option to specify the emulator current reference space type
- It's hard to perform multiple quick press on the emulator
- THREE version used in emulator leaks into content.
- Add/Remove Controller / Hand HOT 1
- Input button retains state at page load before entering immersive mode
- Cycling gizmo modes via numpad keybindings not working.
- I can add a mesh with no width, height, depth.
- WebXR Anchors module always enabled.
- Removed meshes remain in frame.detectedMeshes
- Change mesh size
- XR Planes for user defined meshes
- add ability to toggle XRMeshes visibility
- Type in controllers / headset position and rotation HOT 1
- Reset default pose HOT 1
- Unexpected `press` or `selectstart` behaviour HOT 2
- Capture mouse/keyboard input from website viewport to control emulated headset and controllers. HOT 1
- Simulator does remove canvas from custom web components and after session the canvas is not in the document anymore HOT 3
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