Comments (5)
Put this in the steam launch options and it should work:
WINEDLLOVERRIDES="xinput9_1_0=n,b" %command%
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@antiLimited I play GD on linux every day using MHV7, BetterEdit and around 15 different extension. Unfortunately, both GDMegaOverlay and MHV7 get injected into the executable, so unless GD is supported on Linux (and robtop actually said it will be but after 2.2), you can't just port this to Linux. what you can do is making this cross compile, but since again we're talking about ejection, GDMegaOverlay clearly depends on WinAPI. So if you manage to find the winapi headers and if you find a cross compiler like clang or zig cc then yeah you can build this under Linux, but at this point just use a VM.
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So, basically, just use proton and it should work fine.
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So, basically, just use proton and it should work fine.
Doesn't work for me. i put all the DLLs into my gd folder and the mod menu doesnt work
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how are u playing on Lunix?
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Related Issues (20)
- smart startpos? HOT 3
- Game Crashing Bug HOT 3
- The game crashes when opened HOT 2
- click sound
- click sound HOT 1
- [Feature request] Custom modifiable bind to open the menu. HOT 2
- Would recommend adding "Practice Music Bypass" HOT 1
- ADD A HACK THAT REMOVES THE SHIP TRAIL ENTIRELY HOT 2
- Bot not working well. HOT 4
- Crashing while botting a level HOT 1
- Error while closing gd
- Event trigger not working when playing in-editor HOT 3
- c0000005 (EXCEPTION_ACCESS_VIOLATION) HOT 2
- loading resources freezes when launching GD HOT 7
- play is not playing bruh
- Crashing on death HOT 1
- HOW DO I OPEN THE MENU??????????????????? HOT 2
- Feature: Button to open mod/Mobile support? HOT 1
- Too many lags while using Show Trajectory HOT 1
- Gd crashing when opening HOT 3
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