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Hi everyone! ๐Ÿ‘‹
I'm Max Brun

Gameplay Programmer at New Tales

Gameplay / Game Systems Programmer @ New Tales ๐ŸŒŒ

๐Ÿ“‘ Ex-Gameplay / Optimization Support Programmer @ Gameloft - Research Lab ๐Ÿงช, New unreleased(soon) IP, Disney Dreamlight Valley โœจ
๐Ÿ“‘ Ex-Gameplay Programmer @ Nvizzio Creations - RollerCoaster Tycoon Touch ๐ŸŽข

โš™๏ธ Co-founder of Overload Engine
๐Ÿ‘๏ธโ€๐Ÿ—จ๏ธ Developed data driven View System for Gameloft's in-game UI management
๐Ÿ’ก Developed Game Dependencies Core Systems and Game State related systems for ECS initialization for Gameloft
๐ŸŽก Developed fireworks customization, data driven seasonal updates content, new soft currency, integration of partners seasonal content (Six Flags, Shaun the Sheep) for RollerCoaster Tycoon Touch
...

โšก Working actively during free time on:
๐Ÿต๏ธ Amber Engine open-source 3D Game Engine based on Overload
๐Ÿ“ Amber Razer Rasterizer CPU software renderer
๐Ÿ› ๏ธ Amber Framework data driven Game Framework composed by multiples independent game agnostic systems (Abilities, Action Phase, Entities, UI...)

๐Ÿš€ You can take a look at my Portfolio WIP

๐Ÿ“ง [email protected]

Repo Repo Repo Repo


Max Brun's Projects

deltarace icon deltarace

7 Days Ultra Casual Mobile Game Challenge on Unity (Closed Sources)

disc-arena icon disc-arena

Disc Arena Mobile Game made in 3 Days with Unity (Closed Sources)

fomalhaut icon fomalhaut

A clean, simple, c++14, Entity Component System like Overwatch ECS architecture

my-simple-joystick icon my-simple-joystick

My Simple Joystick is an Input system that work both with touch or mouse inputs and that can be used with or without provided Joystick UI with various animations options!

rasterizer icon rasterizer

WIP CPU Software Rasterizer - Basic and Advanced Rendering learning project

scene-management icon scene-management

Custom Project Setting for Scene Entry Point, Scene Custom Property, Scene System and Level Manager data driven

simple-octree icon simple-octree

Straightforward Octree implementation for space partitioning

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