Comments (5)
Original comment by funnyman3595
on 6 May 2008 at 5:57
- Changed state: New
from endgame-singularity.
I had a similar idea, of basically adding an "extra" (for lack of a better
term) slot
to bases. That slot could have several uses, depending on what you put in it.
Ideas:
Fake news company: global suspicion reduction per-day. Only one active at a
time.
Research lab: % bonus to cpu when researching at base.
Fake company: +$$$ per day.
Construction depot: % reduction in cost and time for all bases in location. (As
an
alternative to the other suggestion of the same name.)
Rapid response unit: discoveries in this location increase suspicion by less
(10% to
7% or so.)
Active camouflage: decrease detection chance for this base even further.
Intruder elimination module: % chance of stopping any discovery at this base,
maybe
with a small (1-2%) suspicion increase. (Doesn't work for science discoveries.)
Planetary bombardment system: Build to win the game using the "Humans? What
humans?"
method. (Far reaches only.)
Global Freewill Eliminator: Win the game using the "Free will? What free will?"
method. (Continental only.)
I'm sure you can think of more...
Original comment by [email protected]
on 6 May 2008 at 6:16
from endgame-singularity.
Pushing back to 0.30.
Original comment by funnyman3595
on 11 Aug 2008 at 8:52
- Added labels: Milestone-0.30
- Removed labels: milestone-0.29
from endgame-singularity.
Shifting to next release milestone.
Original comment by [email protected]
on 27 Jan 2009 at 12:36
- Added labels: Milestone-0.31
- Removed labels: Milestone-0.30
from endgame-singularity.
@evilmrhenry: I can see why you call yourself evil... "Humans? What humans?" XD
Now onto something more serious... I do think that the "slots" are a good idea,
but I
think that instead having them be whole bases on their own (with
near-negligible
detection rates but a high maintenance cost) with a couple processors ... but
not as
the main point of the base. Instead, the main point is the function of such
bases...
i.e. Evil Mr. Henry's Construction Depot, Fake Company, etc.
Original comment by Avaera8820
on 13 Oct 2009 at 9:16
from endgame-singularity.
Related Issues (20)
- Bug: Main menu constantly pops up. HOT 1
- Bad cal into locale.format results in exception when displaying base detection chances HOT 1
- In-game menu bug HOT 7
- [0.30c] Very big text HOT 2
- CPU maintenance of time capsule wrong calculated HOT 1
- After reaching singularity, Go back in time HOT 3
- events not translated after game is launched HOT 2
- Saved games list is not sorted when using mid-game load HOT 1
- Add Brazilian Portuguese (pt_BR) translation files HOT 2
- Earth image theme option HOT 4
- fullscreen option in prefs.dat gets corrupted when switching resolutions HOT 1
- Use proper python shebang HOT 2
- Ocean and off-planet bases never leave construction phase in Easy mode HOT 2
- [deleted issue]
- bootstrap.py for singularity
- When reaching apotheosis if your reality bubble gets destroyed you can still use an equivalent amount of resources form other areas to research it.
- Singularity doenst like non-latin languages. HOT 1
- Gnomevision v.69, written by James Hacker
- Licence
- "Name" field from bases_lang_LANG.dat not really used HOT 2
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from endgame-singularity.