Git Product home page Git Product logo

Comments (5)

FoggyFinder avatar FoggyFinder commented on June 4, 2024

Hello. There is a sample in docs:

using Expr = MathNet.Symbolics.SymbolicExpression;

var x = Expr.Variable("x");

https://symbolics.mathdotnet.com

from mathnet-symbolics.

cdrnet avatar cdrnet commented on June 4, 2024

So in this example, instead of var x = you could write Expr x = . When using the SymbolicExpression wrapper, then all expressions will always have that type.

from mathnet-symbolics.

Electrowolf2 avatar Electrowolf2 commented on June 4, 2024

I have already seen the example as you mention foggy, but as I mentioned before, the word "var" does not recognize me, I get an error, cdrnet, try to do it in the way you tell me but also does not recognize me, I still have the problem .

I don't know if it's any use, I could upload photos so that you can see that the visual studio doesn't recognize those words.

from mathnet-symbolics.

Electrowolf2 avatar Electrowolf2 commented on June 4, 2024

Hello guys, well I tell you that I have managed to fix the problem, but I have found another one and I guess it is easier to solve than the previous one but I still have not been able to solve it, maybe it is a problem of the VS version (2019).

The new problem is the following: I have already described the mathnet.symbolics nuguet from the VS download manager, I include it in the middle of the script, and there is no error, but when I want to run it in unity3d, it tells me the following:

Assets \ scripts \ testeo_mathnet.cs (4.7): error CS0246: The type or namespace name 'MathNet' could not be found (are you missing a using directive or an assembly reference?)

I thought it would be solved by copying the dlls to the folder where I have the script but it didn't work.

Could you help me? I appreciate the help in advance.

from mathnet-symbolics.

FoggyFinder avatar FoggyFinder commented on June 4, 2024

The new problem is the following: I have already described the mathnet.symbolics nuguet from the VS download manager, I include it in the middle of the script, and there is no error, but when I want to run it in unity3d, it tells me the following:

@Electrowolf2 Are you sure that package was installed successfully?

from mathnet-symbolics.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.