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👋 Hi, I'm Junliang!

I'm a graduate student at UC San Diego majoring in Computer Science. And I received my Bachelor's degree in Computer Science and Technology at Zhejiang University.

My interests include computer graphics, web development, neuroscience and skateboarding.

I hope to ship elegant and efficient code that helps.

Currently I'm... 🤔

  • Looking for full-time opportunities. 🧑‍🏭
  • Exploring kubernetes, computational neuroscience and machine learning. 🪄
  • Learning Tre Flip and Inward Heelflip. 🛹

Previously, I... 👨‍💻

  • Done a Research Assistantship at ZJU, where I accelerated a particle opmitization process for 21.42x times for mesh generation with intrinsic representation and built the whole optimization pipeline with related algorithms of ~3K lines of C++ in 2 weeks!
  • Worked as a Software Engineer Intern at Microsoft, where I built a tool that visualizes data lineages on Azure Cloud Platform that helps reduce troubleshooting cost from 20 mins of manually searching the codebase to a few clicks.
  • Worked as a CI/CD Engineer Intern at PingCAP, playing with Jenkins cluster, helping improve pipeline jobs and doing log profiling.

Let's chat! 📫

Email me at [email protected] if you've got interesting things to say!

Visitors

Junliang Liu's Projects

asmproj icon asmproj

My assembly project for computer organization 2020 Spring at ZJU

ci icon ci

Continue intergration tests

docs icon docs

TiDB/TiKV/PD documents.

flight icon flight

A flight simulation game based on webgl

gnc icon gnc

GNC is Not C. It is intended for a better and more effective c language.

libadmin_backend icon libadmin_backend

Backend of a simple library manage system, a project for ZJU Database System 2020 Spring.

libadmin_frontend icon libadmin_frontend

Frontend of a simple library manage system, a project for ZJU Database System 2020 Spring.

libigl icon libigl

Simple C++ geometry processing library.

minisql icon minisql

Minisql for Database Course 2020 Spring&Summer

pbrt-v3-rpf icon pbrt-v3-rpf

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

restir_lajolla icon restir_lajolla

This is an implementation of ReSTIR with spatial reuse in Lajolla, UCSD CSE 272 renderer.

tetris-in-c icon tetris-in-c

This repo is for the C Programming Project Development by Group 30

waka-box icon waka-box

📊 Update a pinned gist to contain your weekly WakaTime stats

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