Comments (2)
Hi @alexey13,
at the moment the library indeed only provides a solution for the images to behave like cover in CSS.
One solution might be to let the image define the size of your plane and then resize the plane once the image has loaded, as shown in this codepen: https://codepen.io/martinlaxenaire/pen/GRJOxrO
However this works if your plane contains only one image.
To get something similar as CSS contain with multiple images, one idea might be to modify the texture coordinates in your shader based on the textures matrices values and discard the unappropriate pixels left on the edges.
Hope this helps!
from curtainsjs.
Thank you, will try those methods!
from curtainsjs.
Related Issues (20)
- Domain Warping HOT 1
- Planes are missing after resize HOT 3
- Multiple ShaderPasses per Plane HOT 3
- Incorrect sampler name HOT 2
- blocked because of a disallowed MIME type HOT 4
- Copying a texture with different sourceType doesn't work HOT 4
- Make an option for a plane with rounded edges
- ShaderPass transparensy
- error occuring in curtains s
- Planes have unwanted offset when page is refreshed after scroll on mobile HOT 1
- Multiple Canvas + Locomotive Scroll V5 HOT 3
- Flowmap resizing HOT 2
- WebGPU Shaders or Three Shader Language support
- when resizing positions of planes misplaced HOT 2
- Creating a new texture or setting the source of an existing one dynamically throws a WebGL render error HOT 1
- reusing a past video texture HOT 5
- Strange behaviour on Safari ping/pong shading flowmap example HOT 4
- WebGL2 Support HOT 2
- Typescript types. HOT 2
- autoResize disabled, but right after refresh, the curtain gets resized HOT 2
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from curtainsjs.