Mario Fernández Villalba's Projects
Musical programming language developed during Compilers subject.
Practical work of Software Architecture, UPC.
Hill Climbing and Simulated Annealing package manager developed during Artifical Intelligence subject.
This is an attempt to port the incredible board game Carcassone into PC. Note: Doesn't work!
Practical work of Cryptography subject, UPC.
Simple scroller shooter implemented in C style for Master's degree Advanced Programming for AAA Video Games
Minhash text analyzer developed during Algorithmics subject.
Gaze tracker tracks the gaze of a person using Machine Learning and Computer Vision algorithms.
2D puzzle game in C# created for Yogscast Game Jam 2019.
Knowledge based system museum tour planner developed during Artifical Intelligence subject.
C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.
Toad Treasure Tracker level developed during the Master's Degree in AAA Videogames Development.
AI agent that learns how to play Tetris using Machine Learning and Genetic Algorithms.
PDDL films and series planner developed during Artifical Intelligence subject.
Super Mario themed Lara Croft GO in C# implemented in Unity.
UE Gladiators of the Forest is a spectator game in which two AI controlled gladiators fight each other to death.
United Twilight Souls is a beat-em-up game adventure where you must overcome all the corrupted enemies and free the forest from the darkness.
Zork based fangame implemented using Visual Studio 2017.