Comments (2)
Had same problem, this was my workaround:
https://forum.unity.com/threads/arkit-support-for-ios-via-unity-arkit-plugin.474385/page-19#post-3176004
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@UnityEQ Thanks for the reply! Yep, things with ARKit were moving quickly in beta. Now that iOS 11 is officially released, this library will be updated soon to reflect official releases (and hopefully it doesn't break as often). 😏
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Related Issues (20)
- World scale ar experience demo HOT 32
- Weird changes in camera euler angles at runtime (observed on Android) HOT 5
- Use Alignment for ARInterface, rather than transforming Map Root HOT 1
- Location permissions on Android [Fix] HOT 1
- Investigate using a lookup table + constants to assist with drift. HOT 3
- Use compass for initial alignment HOT 3
- Throw out first location provider location update HOT 1
- Create a basic UX to encourage proper calibration HOT 4
- ARCore preview support? HOT 6
- Fix know Android issues
- Aligning AR to 3D Terrain HOT 4
- AutomaticSynchronizationContext example not working HOT 7
- How to place an object using a predefined lat and long? HOT 30
- Object Syncing HOT 1
- Multi-user example HOT 4
- Inaccurate positions when you are far accurate when you are near HOT 1
- Zoomable Map in AR HOT 4
- POI Vector Map does not show POI HOT 1
- Building prefabs on maps from Mapbox for Unity3d HOT 2
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