Comments (2)
Isn't that the one of the key points of the game, learning how to maintain state?
from elevatorsaga.
@furtive, if it were all about maintaining state, then we should strip anything already there that provides that too, such as .currentFloor(), because the player can obviously keep track of it through events.
I think that the statekeeping should not get in the way of actually coding a great elevator algorithm, especially when the state already exists there anyway.
from elevatorsaga.
Related Issues (20)
- Add a restart button while running elevator HOT 2
- On MS Edge, clicking "Next Challenge" doesn't do anything HOT 2
- Doesn't work on Chromium HOT 1
- Provide a "playground" mode where you can try out for debugging purpose
- Elevator moves while passengers enter the elevator
- Can't select code on Android Chrome
- Allow importing libraries?
- how are we supposed to know how many elevators we have access to? HOT 3
- How to update world (floors,elevators count) without changing challenge?
- Passengers not rehitting button
- Only last configured elevator behaves HOT 2
- Is this repo will be maintend HOT 4
- New levels based on real life
- I don't get this error HOT 2
- Turn off the code auto-formatter HOT 1
- Sharing Website doesn't load a preview-image
- Bug: User doesn't enter the elevator when it stops enroute HOT 1
- TypeScript for the API HOT 2
- Specify which passenger waited too long. HOT 4
- goingUp and goingDown indicators are always true HOT 2
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from elevatorsaga.